- Game maker studio fullscreen for mac#
- Game maker studio fullscreen skin#
- Game maker studio fullscreen android#
- Game maker studio fullscreen code#
Game maker studio fullscreen skin#
Game maker studio fullscreen code#
Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar.Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems.
![game maker studio fullscreen game maker studio fullscreen](https://pixelvision8.gitbooks.io/game-creator-instruction-manual/content/GameCreator/images/FullscreenAndWindowedMode_image_1.png)
![game maker studio fullscreen game maker studio fullscreen](https://wallup.net/wp-content/uploads/2018/09/26/135354-anime-Howls_Moving_Castle-Studio_Ghibli.jpg)
Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty.Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE.DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE.Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code.Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily.Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!.Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process.Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name.Saving: Fixed an issue with object variable strings containing "\n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4.
Game maker studio fullscreen android#
Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension.Game Options: Added controls for building 64bit architectures.Note: This agreement is shown per-project so that teams/contractors can accept with one click.A Spine agreement is now shown before you can build projects which contain Spine.Preference: Added option to set the default collision shape when creating new sprites.Sprite Editor: Added support for a non-axis-aligned bounding box mask type.Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of being offline.
![game maker studio fullscreen game maker studio fullscreen](https://wallup.net/wp-content/uploads/2014/10/animal/Cute_Baby_Tiger_Full.jpg)
Game maker studio fullscreen for mac#
Fix for Mac IDE requiring you to relicense when changing network.